


On top of these substantial challenges, your “survival sense” also gets diminished so that it no longer highlights loot you haven’t picked up yet. Enemies deal more damage and take longer to kill, and your weapons wear out and break at a faster rate than before. The added difficulty dials up the game’s intensity by tweaking a few different aspects of the game: your character has less stamina, can only heal over time (rather than immediately) with medkits, and can no longer detect the toughest and scariest types of zombies on the mini-map. Until I started playing with the new “hard mode.” Now, I can’t stop staring down at the floor. Fixating on minutiae worked perfectly for me in the zombie survival game Dying Light, though.

I usually can’t stand it when a game makes you obsess over weapons and items for their own sake. Loot is one of the weirdest things about video games.
